Some potential misconceptions about learning and technologies: (see the detools zotero group for citations)
  • Students do worse in online courses than face to face. (online is inferior to face to face)
  • Alternate explanations: forces instructors to prepare more
  • Students are more likely to drift off-topic in online discussions than in class
  • Students writing is worse today with all these new technologies
    • False: http://ssw.stanford.edu/ study is showing that students' writing is improving over the years, and other studies show blogs and wikis and the like have a positive impact on student writing skills.
  • Before students do an activity, they need a lecture explaining the concepts/principles involved
    • False, Of course students need to know what they are doing and why they are doing it, but it's better to lecture about the concepts after an activity such as an exploration, simulation, lab, etc. It's okay if the complexity of the situation causes a bit of stumbling or confusion. They will be more ready to understand the lecture afterward, instead of just tuning it out if given beforehand.
    • Some refs:
      • Brant, G., Hooper, E., & Sugrue, B. (1991). Which comes first: The simulation or the lecture? Journal of Educational Computing Research, 7(4), 469-481.
      • Which Comes First: Computer Simulation of Dissection or a Traditional Laboratory
        Practical Method of Dissection
  • Multimedia: Video and animations are better than static diagrams
  • Today's students are 'wired' differently than older generations. They are digital natives, and we old fogies are digital immigrants.
  • More rewards lead to better learning
  • The more you learn the more confident you are:
  • Various misconceptions I've heard about Constructivism:
    • Constructivism works better the less guidance you provide (hands-off, no lecture at all, etc.)
      • There are appropriate and needed times and situations to provide structure and also to lecture. See the 'time for telling' article above, for example, and work by Ton de Jong and many others.
    • Constructivism & problem-based learning, etc. is a failure
    • Constructivism is only appropriate for older students
    • Constructivism is only appropriate for younger students (yes, I've heard both)
  • The more software costs, the better the quality
  • Programming, authoring educational websites, software, videos, etc. is hard or expensive
    • False - there are tools that make it easy enough for even young children to create interactive animations, games, etc.
      • Scratch
      • Alice
      • ToonTalk
      • Netlogo
      • Processing
  • Twitter, facebook, blogs, youtube, etc. are frivolous with no use in the classroom
  • It doesn't matter what technologies you use or don't use, as long as the content is the same
  • The more redundancy you use in presenting information, the better it will be learned
    • False - we'll discuss more about research on multimedia learning later, such as the modality effect, etc.
  • You will learn more from 15 class sessions, one per day, than 15 class sessions, one per week
    • False, this is known as the spaced practice effect. It's better to take a break between study sessions, like a week.
  • Overly positive/romantic misconceptions about technology:
    • Sometimes there is a romantic 'democratic' notion of participating online, but it's not always the case.
      • One person can dominate or bully a network/forum, for example
      • Wikipedia behind the scenes is not so pretty
      • You have to worry about cyber-bullying, etc. online with younger kids
    • Buying technology improves teaching/learning - IWBs (interactive whiteboards), e-books, computers, laptops, etc.
      • You need to provide training and so forth, and support teachers and students, otherwise technology might have a negative effect or only a short-term 'wow' effect until the newness wears off.

Some other miscellaneous related items: